Friday, May 31, 2019

Good Advice is Hard to Find Essay -- Personal Narratives

Good Advice is Hard to FindAdvice is something that is very important in my life and in the life of most others. It allows us to aim another person their feelings and experiences about certain situations they have encountered in his/hers lifetime and then attempt use that information to help yourself. Good advice however is secure to come by. My dad has many stories that begin with, Well when I was your age This is an example of bad advice. It is hard to relate what he experienced to my life, because of the generations of difference. Good advice to me is something that I ask for, and in my past, has come from people who know me extremely well. I agree with most in that good advice can come from anyone, but the surpass has come from my friends. They know my feelings in general and how I have reacted to certain situations in my past. In general, advice also needs to come from someone I cartel and respect. I also tend to listen more closely and see how I can adapt it to my life if t he advice has come from someone who is close to me, in particular if it is someone who I believe t...

Thursday, May 30, 2019

Problems with Internet Cafes and Online Games in Taiwan :: Computers

Problems with internet Cafes and Online Games in chinaware Asian countries have never been unfamiliar with gaming software. From the very beginning when Japanese companies essential various game councils, Asian countries, such as Hong Kong and Taiwan, became large markets for computer and video games. In addition to the spread of gaming system technology in Asia, countries like Taiwan, China, and South Korea that have abundant labor resources have vexed sufficient, but inexpensive computer components and software in recent decades. Online games have existed in Asia since more than a decade ago, but did not come to the mainstream of software phylogeny until early 1997. Online games became mainstream with the introduction of the Internet caf. Although some reports show that the appearance of Internet caf and online games seems to promote the development of computer software design in Taiwan and increase the revenue for several computer component companies, it brings new social problems. on that point exists a management crisis of the cafs, and censorship or copyright problems with software. While the Taiwanese government is trying to eliminate the problems by putting more restraints on this contemporary business, it also has the dilemma not to violate peoples freedoms and rights. In this paper, I will first discuss Internet cafs in Taiwan and the famous (or infamous) online game known as Heaven. Then, I will present some ethical issues brought about by this new high-tech business and the opinions utter regarding the pros and cons of the governmental regulations. Finally, I will also discuss my points of view concerning to this matter. In 1997, the South Korean government, in an attempt to stimulate the growth of its economy, encouraged the development of online gaming software. In order to accommodate gamers, the Internet caf, which originated in England, became one of the most profitable businesses in South Korea. According to Business Weekly, the re were approximately four thousand Internet cafs in South Korea in the year 1999, but the number has mushroomed to twenty thousand in the year 2000. Moreover, the estimated revenue for Internet cafs in South Korea by the year 2001 grew to $1.4 billion U.S. dollars. Due to the popularity of this modern business, the Taiwanese gaming industry decided to follow and develop online games. So far, there are around 8 million Internet users in Taiwan, and approximately 40% of them are gamers.